In collaboration with UZH’s Science Pavilion, this project aimed to bring scientific topics to life through AR/VR. My focus was on the Standard Model of particle physics, often difficult to explain without prior knowledge. The goal was to create an interactive experience that introduces the basics in an engaging way for audiences aged 14–18.
I started with paper prototypes before moving to coded versions in XCode. Early tests used a ring of orbs with narration to explain particles. Later, the design became more immersive, surrounding visitors with atmospheric particles and seven areas to explore fermions and bosons. The experience is non-linear, allowing people to start and stop wherever they want and to choose between different levels of depth. This way, complex physics becomes more approachable and personal, encouraging curiosity and exploration.