Hall

This cooperative detective game explores hybrid play between VR and the physical world. One player investigates an abandoned warehouse in VR, while the second navigates the same space through a projection-mapped surface. Together, they must uncover hidden clues by combining perspectives from both worlds.

Scope

VR Development
Projection Mapping
Object Tracking
Game Design

Year

2023

Context

University Module

Team

Busby Luca
Egger Basil
Polke David
Thöni Arno

outcome

projection mapped screen looking into VRVR gameplay search droneVR + Real Player View
Developed in the ZHdK Immersive Arts Space, this experiment connects VR and physical play through projection mapping. The VR player explores with a virtual drone, while the second player carries a tracked white screen that displays a live window into the digital world. In VR, this screen appears as a drone’s searchlight, guiding the investigation. Clues only become visible when illuminated for the VR player, requiring constant coordination between both players. A custom sound environment was played live during the game, shifting themes and intensity to match the progress of the investigation. Once all three clue objects are collected, the case is solved. The game demonstrated how projection mapping, responsive sound, and large-scale tracking can bridge immersive technology with real-world interaction.