Developed in the ZHdK Immersive Arts Space, this experiment connects VR and physical play through projection mapping. The VR player explores with a virtual drone, while the second player carries a tracked white screen that displays a live window into the digital world. In VR, this screen appears as a drone’s searchlight, guiding the investigation. Clues only become visible when illuminated for the VR player, requiring constant coordination between both players. A custom sound environment was played live during the game, shifting themes and intensity to match the progress of the investigation. Once all three clue objects are collected, the case is solved. The game demonstrated how projection mapping, responsive sound, and large-scale tracking can bridge immersive technology with real-world interaction.




