Eco
Globes

This interactive table design explores CO₂ storage through playful engagement. Using colorful low-poly aesthetics and gamified micro-interactions, it invites younger audiences to discover ecosystems, their threats, and methods of regeneration in a hands-on, intuitive way using a motion tracking digital table.

Scope

Conception
Visual Design
Game Design
Educational Design

Year

2023

Context

University Module Collaboration with ETH Focus Terra

Team

Busby Luca
Kohler Andreas
Seysan Raman
Spale Tanya

person using interactive table

outcome

Our design highlights recovery and regeneration, showing how active participation can protect ecosystems. A low-poly aesthetic with vibrant colors creates a playful, game-like environment that appeals to teenagers and avoids the heaviness of traditional data displays.

Nine ecosystems are represented as floating planets, each with distinct features to make them easy to recognize. Visitors drag a planet into an inspection area using a camera-tracked token to unlock information about the biome, positive actions, and threats. Conservation methods are paired with case studies, while risks like unnatural forest fires are explained in simple terms. Tokens also let users rotate through data sets, making comparisons intuitive and engaging.

The layout places all ecosystems in the center, colliding and drifting with 2D physics. Two people can interact at once, activating micro-interactions and mini-games while facing each other, encouraging dialogue and comparison between different ecosystems.